...but I know that he animated this Cobbler scene. I was very impressed at the time with his drawings for this scene. I also like the subtle sense of depth he created with the head getting smaller as it recedes back in space.
Image 1: Here we have the first of many uses for Roy's setup for the palace gates. I've talked about this in an earlier post. It was a cardboard setup with the BG art in cut out animation style. Under the hood he had card board mechanics similar to a jumping jack that gave the camera man one “lever” to move along spacing calibration marks on the side as he shot the scene, allowing him to open and close the gate frame by frame always in the same pre-determined spacing. Repeatable maybe for multiple exposures.
(Brian, let me know if you have anything to add here.)
I think Dean Roberts animated the characters for this and the next closer shot (image 2) with the Cobbler being dragged across the drawbridge.
The scene with the roses by Margaret Grieve and Dee Morgan Andreas discussed already (Dec 27). I would like to know who animated the wall for the animated camera move of the next scene. Andreas thinks Margaret might have done the Wall too. She definitely did the flowers.
Here some more work in progress images from Margaret for the Princess arranging the flowers.
I think the next 3 Cobbler scenes are also Dean's.The Princess at the window was animated by Dick. I'll try to find out who did the birds in the long shot. Andreas thinks it might have been Dave "Squeaky" Cockburn.
Probably Dick was working over Ken's animation for the next 3 scenes. The first one is the scene where the Thief sees the 3 Golden Balls for the first time. A really strange and exaggerated stagger for the head. A daring choice, but it works for this moment. Ken – a master of staggers.
Here the scene where the balls are “reflected” in the Thief's eyes. A nice surreal choice. The scene was reused later when he sees the balls again on top of the War Machine. The idea of the reflection in the eyes was used again in the Ruby Idol sequence.