Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Tuesday, January 31, 2012

Angora Love

Remember this earlier post?
http://thethief1.blogspot.com/2008/02/zigag-steps-on-tack.html

I recently watched a few Laurel&Hardy shorts and in one of them I recognized the shots that Dick used as reference for the animation of Zigzag stepping on the tack. The short is called "Angora Love".
http://en.wikipedia.org/wiki/Angora_Love
As a kid I watched a lot of Laurel&Hardy films on German television. Comedian Hanns Dieter Hüsch did narration and also voice over for all the characters. When I think of Laurel&Hardy I always imagine hearing his voice. You might want to search for "Die nächtliche Ziegenwäsche". There is a clip that has the shots that Dick used around the 8:50 mark.

Monday, June 23, 2008

Chase Part 2

Here we have the concluding scenes of the Chase sequence. A lot of question marks. Please leave a comment if you know more...

Left: Thief and crowd by Andreas, glass f/x ?
Middle: Thief by ? glass f/x ?
Right: Thief by ?
For some reason my first guess for the leave animation on the right had been Margaret Grieve, but it's possible that F/X animator Graham Bebbington worked on this. He definitely animated similar leaves in other scenes and I'll do a little spin-off post about this next.

Left and Middle (same scene): Dean, courtiers by Andreas
Right: Dean


Left: Dean
Middle: Dean
Right: Andreas


update by Paul Dilworth:
With regard to the backgrounds, I remember doing the big palace window scene (many many golden stars to paint!) Inga did the beautiful trees, (and the rest of the Polo Scene.) The maps on the wall in Zig Zag's room were Roy's original drawings for the Golden City. Oh to see them large and in a movie theatre! I may be wrong but the blue radiating circle behind Tack's head as he was pinned to the wall was a total fluke. He just happened to end up right in the middle of it.

Monday, April 14, 2008

Second Pipe Sequence and Bathroom

updated
All: pipes by Ken/Raymond

Left: pipes by Ken/Raymond, Thief by Ken/Dick
Middle: pipes by Ken/Raymond
Right: Thief by Ken/Neil, bubbles by Neil/JaneNeil did the first 15 feet or so of the bubbles just to set the style, and then it was handed over to the Effects Dept. where the bubble animation was continued, and reflections were added throughout.
The effects animators also animated the bubbles with reflections for the rest of the sequence.


Left: Yumyum by Tissa David/Neil, not finished under Dick's direction
Middle: Jewel F/X by Mick Burns
Right: Thief by Ken/Neil, bubbles by Jane (reuse of scene above)In the days following the shut down of the production by the Completion Bond Company, Dick suggested to Neil Boyle and John Leatherbarrow that if there was any way they could continue to work on the production they should. Neil and John, joined by Effects Supervisor John Cousen and Color Modelist Barbara McCormack, then set up Premier Films to help finish The Thief and the Cobbler. From a new studio space in London they were able to employ a large number of the artists that had worked under Dick, and worked only on sequences that had already been carefully planned out by Dick with his storyboards, as well as finishing scenes through to trace, paint and shooting that had already been started under Dick's direction.
The Princess scenes for this sequence fall into these categories. In the 70's Tissa David had done scenes with originally 2 Princesses who were sisters. Neil and later in 2 scenes Tim were trying to reference Tissa's original scenes where possible, but because the dialogue had changed, the actress voicing it had changed, and the whole original set up of the scene had changed (i.e. that the original scenes were dialogue between the two Princesses Mee Mee and Yum Yum, but Dick had subsequently cut out Mee Mee from the story) -- that all meant that much of the Princess stuff had to be done anew. But the intention was to try and keep any nice poses or attitudes from Tissa's original drawings where possible, and integrate them into the new Princess design and the new geography of the shots.


Left: Yumyum by Tissa David/Neil, not finished under Dick's direction
Middle: Thief by Ken/Neil, bubbles and reflections by Jane
Right: Yumyum by Tissa David/Neil, Thief by Ken/Neil, not finished under Dick's direction



Left: Yumyum by Tissa David/Tim, Thief by Ken/Tim, not finished under Dick's direction
Middle: Tissa's linetest, originally there were 2 princesses in this scene
Right: Thief by Ken/Neil, bubbles and reflections by Jane

Left: Tissa's linetest
Middle: Yumyum by Tissa David/Tim, not finished under Dick's direction
Right: Thief by Ken/Neil, bubbles by Jane (not reflections) Tim's drawings of Yumyum here are very faithful to Dick's storyboards

Left: Yumyum by Tissa David/Tim, not finished under Dick's direction
Middle: Thief by Ken/Neil, bubbles by Jane (not reflections)
Right: Tissa's linetest
Neil also animated the curtain for the middle scene.

Friday, April 4, 2008

First Pipe Sequence

updated
For my taste this is one of the highlights of the film. Here is another contribution by a trusted source, with a few edits by me:
On most productions the animation of pipes wobbling and clanking would probably have been assigned to the effects department, but for this sequence - where the Thief works his way up the inside of the palace drain system - Dick had Ken Harris work out the various vibrates, accents and stagger timings of the bending pipes, figuring that Ken would milk the situation for all its humor, and be able to inject some of the Thief's personality and timing into the movements of the pipes.

Errol le Cain painted the backgrounds for this sequence, following the layouts that Roy Naisbitt and Dick had designed. As well as painting the background sections of palace wall and the skyline beyond, Errol painted watercolors of each of the pipes setups, which were then scalpeled out and mounted on a cel overlay. This was done so that Errol could apply his distinctive color sense in designing bands of graduated greens and browns which ran along the length of the pipes and suggested, in a graphic way, their roundness. This cut and paste on the mock ups of the pipes almost certainly was done by Roy. (It always seemed to fall to Roy to cut, paste and invisibly join the background artwork!) Color Modelist Barbara McCormack then matched exactly each of these bands of color to equivalent shades of cel paint so that the same effect could be achieved on the final production cels. Inks had to be matched to the cel paints too so that each band of color would butt seamlessly to the next, rather than be separated by an ugly black trace line. I have no idea when Errol did the color setups for the pipes, but I think it was a long time prior to the shots going in to clean up and color. This was not unusual though -- I think that Dick would sometimes get a sequence worths of background paintings done by Errol after Ken had finished his roughs, even though he knew that the clean up and trace/paint on the characters may not be done for some years hence. I guess Dick figured that Errol was unique and he wanted to get him to do as much of the film as he could by producing the backgrounds as soon as they were ready to go. A lot of Ken's Thief rough scenes already had background paintings done for them by Errol. Roy used to fish them out of the archive at 138 so that matchlines could be checked as the scenes went through final animation. Ken did the original rough animation for the pipes sequence probably somewhere between the very late 60s and the mid 70s -- most of the X sheets seemed to fall somewhere between there...

Ken's original pipe animation was cleaned up and detailed by Raymond Guillaumet. Raymond was always cast by Dick on any job that needed extreme precision and technical drawing (Raymond had previously been a diagrammatic animator and a lettering artist, and had designed the fonts and lettered many title sequences for feature films including some of the early James Bond films and the famous 'zero gravity' floating titles to 'Barbarella')

The animation of distant birds in the sky, dust and debris falling from the pipes, and the flies following the Thief's progress up the pipes were animated variously by Dick, Neil, Holger and Dave Cockburn.

The shots of the Thief coming up through the palace toilet were animated by Neil from Ken's roughs. A late addition to these shots was made when Dick decided he wanted the jewelled toilet flusher to turn slightly in the breeze. Dick was always keen to have some sense of air moving through the palace and would often request that hair, veils and drapes sway slightly in the wind. The direct inspiration for this came from the Powell and Pressburger film 'Black Narcissus', where a Himalayan wind flows continuously through the nunnery in which the story takes place.

Left: Thief by Ken/Dick, water by Graham Bebbington
Middle: pipe by Ken/Raymond, Thief by Ken/Dick, water by Jane
Right: pipe by Ken/Raymond, Thief by Ken/Dick, water by Lynette Charters4/21/2008 update by Jane Wright:
"The first one where the Thief reaches a hand up to the pipe while still submerged was Graham's, the one where he struggles up the pipe I did, and the third one (if it's a separate scene) may be Lynette's as she did the other long shot from that sequence."

Left: Alex
Middle: done in LA (?), not under Dick's direction
Right: pipes by Ken/RaymondWhen Dick was forced to fill in the gaps of the movie with storyboards he added a lot of boards with Yumyum, Cobbler and Nanny into this sequence. As far as I can remember it, only the single close up of the Nanny saying "The nice young man is fixing your slippers, my dear" (left image) was completed during the original production, and Alex Williams did it. I don't know if this one shot was picked out as an attempt to nail down the Nanny's design in close up, or for promotional/trailer material, as I don't remember any of the surrounding shots ever going into production (?) The rest of this sequence seemed to remain forever in storyboard form in the original workreels... The other scene (middle image) was done after the shut down of the London production -- at least I don't remember seeing any line tests for it -- but I do remember very clearly that Dick had done very precise (color) storyboards for these scenes, with many of the poses already worked out. There's a slightly snappy timing to how the Nanny reaches that final lovely pose which suggests to me that it was done in LA - just a hunch - but the pose itself is definitely one of Dick's.


All: Ken/Raymond


Left: Ken/Raymond
Middle: Ken/Neil
Right: Dick


Left: Ken/Neil
Middle: Ken/Dick, water by Dave Cockburn
Right: Art/DickFrom what I heard Dick was a bit upset when some scenes were included in Roger Rabbit that were pretty similar to this (the Thief flushing himself down the Toilet) and he refused to be involved with these scenes.


Left: Roy/Raymond
Middle: Ken/ Raymond
Right: Ken/ RaymondFor the scene on the left Roy probably animated a rough miniature version which was then enlarged and the final drawings done by Raymond.
If you watched the new "Horton Hears a Who" movie, there are a few shots in there that look as if they were inspired by these last 7 scenes.


All: Ken/Raymond


Thief by Ken/Dick, pipes by Ken/Raymond, water by RaymondRaymond was a perfectionist and very self critical. I remember he was unhappy that Dick wanted him to animate the water for this scene. He felt his animation of the water was not irregular and random enough. Part of the reason for this was also that Dick was looking for a stylized approach versus a naturalistic one.

Wednesday, April 2, 2008

Dustbin

updated
Left: doors by Roy, guards heldcel by Holger (maybe)
Middle and Right (same scene): horses by Juergen Gross, dustbin by Ken/Raymond, Thief by Ken/HolgerThis was one of my first Thief scenes. I worked on it around Christmas 1990. On Christmas Eve, one day after the Christmas party that was depicted in the recent photos, we had a little celebration in the animation department with chocolat muffins and lots of good champagne. This was the only time ever that I did some animation while not being sober. I was working on the overlap of the Thief's sleeves, animating straight ahead. When I later checked I was surprised that the animation had turned out decent. I just had to fix some of the sleeve lengths.
If I remember correctly this was also the day that Judy and Juergen became a couple.

Left: Holger
Middle: dustbin by Ken/Raymond, Thief by Ken/Dick
Right: dustbin by Ken/Raymond, Thief by Ken/DickRoy and Dick had lots of big reference sheets where they collected cut out images from art books about
Persian Miniature painting. I remember one image which was very similar to these BGs. Perfectly black ground with flowers. Even the buildings were very similar.
For the middle scene Dick diverted from the usual fly formula and had some flies land on the Thief's face for a while, switching from animating them straight ahead to tracking them along with the Thief's pose to pose animation.


Left: Holger
Middle: dustbin by Ken/Raymond, Thief by Ken/Dick
Right: dustbin by Ken/Raymond, Thief by Ken/Dick, water by Jane Dick took it a bit literal here with the Persian "Miniature" style. These dustbin drawings were tiny! I was lucky to have 2 very good assistants helping me. Hilary Denny and Tom Matzeit. Doing the keys for this scene was difficult but the inbetweens were hell. I feel like apologizing to Hilary and Tom, but I think they did some of the most accurate inbetweens on the film here. After this Tom became Raymond's favorite assistant. Raymond did the most precise work in the studio and was very particular about inbetweens.

UPDATE 4/21/2008
Jane Wright (formerly Jane Smethurst) sent in updated information:
"...
I also did the splash in the dustbin sequence that is thought to be Raymond's. It was interesting to read that Dick wanted a stylized design rather than naturalistic because he'd changed his mind with the next splash and he wanted a more organic feel. Just as well as it was the first scene I ever animated and I wouldn't have been able to copy Raymond's style if my life depended on it!"

(Holger:) Memory has deceived me before. I remember trying to compliment Raymond on his animation of the water for this scene (the last scene of the April 4 post) and at that point he told me that he wasn't happy with it and that he felt that he had not done it irregular enough. Maybe it was more a case of that Dick liked it the way Raymond had done it, rather than Dick asking beforehand for a more stylized style.


Left: Holger
Middle: Thief by Ken/Dick, water by Jane Smethurst
Right: Thief by Ken/Dick, water by Lynette Charters (now Serembe)


Left: Holger
Right: doors by Roy

Friday, February 1, 2008

Zigag steps on Tack

I'm picking up from the Jan. 17 post. This is most likely Alex's animation (over Ken's).


The next one is Dick's scene, working again over Ken's roughs. I'm posting one of Ken's drawings because there is quite a difference. Dick didn't like to look at or approve pose tests. He told us that he preferred looking at a scene with rough inbetweens, even bad inbetweens. In this case he even went along with questionable keys. It probably was OK for him because the action of them rolling down the stairs was clear. He knew he could solve the drawing problems later. He needed to see movement in order to know if a scene was working.
He had people in the early days inbetween Ken's drawings (which Ken drew with a brown pencil) with a blue pencil. Just for a rough linetest, so he could see the movement. The reason for the color coding was to make it easier to identify the inbetweens so that they could be quickly thrown out when it came to refining the scene.
I think over the years Dick developed a preference for refining the animation of his animators, rather than animating scenes from scratch. Which he could do brilliantly of course, but I think he just liked the final refining stage better, being able to concentrate on solving the drawing problems with the confidence of knowing that the animation was working. He had probably also discovered that he could put his stamp that way onto a lot more scenes. Of course he initially started off the Thief scenes by doing lots of character layout poses for Ken, that Ken tried to use in his animation as much as possible.

These 2 scenes are Dick's again.
It should be pointed out that he animated everything including the chicken, the nails (tacks) and scissors. All this is so well done, very convincing. It feels like live action. I'm just mentioning it because in some studios this might be considered F/X and would be animated by an effects animator. I always liked that Dick enjoyed doing things like that himself.

1st scene: re-use of Alex's Zigzag and carpet I assume. Crowd most likely by Gary Dunn (Thanks Garrett!) who did the crowd also for the other down-shots of the Zigzag walk.
I'm guessing that Dick animated the Cobbler and the Thief , even though they are so small. I imagine he would have liked to do the whole chunk.
2nd and 3rd scene, also by Dick.


These 2 images are from one scene. I mentioned in another post that Dick sometimes let characters change size within the same scene. This is one example. It is probably more acceptable in a scene on this film because the perspective is not clearly established with the use of a downview BG in combination with characters drawn in perspectiveFor the Zigzag's hopping action Dick used live action reference of actor Oliver Hardy. If you watch this scene and recognize which Laurel&Hardy film it's from, please let me know and I'll update this post.
UPDATE: http://thethief1.blogspot.com/2012/01/angora-love.html
At the time video thermo printers had become affordable and Dick used them a lot for his own version of rotoscoping. He would do the printouts on ones from video. The image size was about 3.5x5 inches.
In Europe the PAL TV standard is an animators friend. At 25 frames it's close enough to film's 24 frames to allow for convenient use of video reference. NTSC at 30 frames makes that difficult.
Dick would then tape every printout registered by the corners in to a corner of a sheet of animation paper. (More likely he would ask Roy or somebody else to do it for him.) He would shoot this and retime it in this stage. After numbering every frame he would pull out the ones he considered keys and start drawing the character on the same sheet of paper, referring to the print out but not being enslaved by it. This approach as opposed to working right on top of the live action also allowed him to change the proportions of the character as needed. Now he would put the sheet for the next key that he wanted to draw onto the pegs.
He would flip to determine how much the different elements of the live action change between the keys
and try to create the same change in his drawing. He would pose out his scene this way. This could either be done in a semi-straight ahead way, maybe on 8's or 16's or he might do a few storytelling poses and then work inbetween those to do all the keys.


I don't know who did these last 2 shots. If you do please let me know.


UPDATE: I just wanted to add s.th. to my thoughts about Dick's interest in the final clean up stage. At the front end he would provide character layouts for the animators, posing out the scene. Ken Harris stayed very close to Dick's poses. If they were not in the right place he would repeg them rather then redraw them. Ken had worked that way with Chuck Jones at Warners, utilizing the actual layout drawings in the scene as his story telling poses.
So really Dick had very strong input at the front and back end.

Wednesday, January 30, 2008

My memory tricked me...

...when I wrote the Jan. 3 post!
These 2 scenes where not animated by Dick.


They were animated by Neil Boyle (over Ken's original). It was the first big close up of the Thief Neil had ever been assigned to work on 'solo', having previously done mid-shots. Dick wanted to take what Ken had done in his first draft of the scene and get Neil to change some timings and add some secondary actions, but also add some new bits of performance that he'd come up with since. When Neil finished his rough animation and shot a line test he called Dick over to have a look. Dick watched it and immediately fell about laughing hysterically, saying, "You've animated yourself! He's looking around the room the same way you do! Ha ha ha ha ha!" Dick then grabbed Roy Naisbitt, who was passing by, and said, "Look at this! Watch the eyes!" And then they both fell about laughing and called over Raymond Guillaumet, followed by any other passing people, until there was a small crowd watching, pointing and laughing loudly.
The scene was approved though, without any changes, but it did go to prove that whoever picked up one of the Thief's scenes would slightly inject their own personality into it, even if they were working over a rough that Ken had originally set down.
The other great thing about the 'Thief and the boots' scene was that every element was hand matted so that the amazing John Leatherbarrow could darken the Thief animation to suit the gloom of the shop interior, and brighten up the background painting of the exterior so that it's bathed in morning sunlight. Subtle and beautiful!

Many apologies for my bad memory in regards to these 2 beautiful scenes. The upside is that I always hope that people will let us know if we get things wrong, as happened in this case.
Nothing is written in stone. So I'm actually excited that the blog format allows for this to happen. It's not just a medium that informs the reader but also a research tool for us who write the posts - and it creates accountability as anybody can challenge what we discuss in the comments and create something that has multiple points of view.

Thursday, January 17, 2008

THE INTERESTING BREAKDOWN

Thanks for the recent generous comments. One guy even suggested that we should do a book about this stuff. The thing is that I don't believe you could do this as a book. For once this immediate feedback from readers wouldn't be there and most importantly the kind of collaborative writing that we've had so far wouldn't happen either. I find out new things in the posts of my friends all the time and find it very enjoyable and inspiring. I hope in the future more people will join in and talk about their experiences on the film.
I still have one more David B.B. post ready to go, I just need to get an image or two ready. I'll post it soon.

Here are two more Alex Williams scenes. I remember there was a problem in how to get the pattern onto the carpet. It would have been a nightmare to have to paint that on to a cel for every frame. Keep in mind that the 8 little men roll and unroll the 2 carpets continuously, to keep up with Zigzag. It was animator Steve Evangelatos who came up with a way to use the Bi-Pak method to solve the problem. Mattes had to be painted for every frame, but the carpet pattern was just one piece of artwork.

This was the first thing that Alex worked on when he joined the studio in 1990. As the center of this assignment Alex got to develop the Zigzag walk. The feet crisscross each other in an unusual zigzag pattern, his shoes roll out every time he puts his foot down. I hope you remember the animation and won't analyze it further here. If you know Dick's book or have been to one of his master classes you know that he likes to talk about how to create eccentric walks. This thinking started for him with the Babbitt classes. Art Babbitt was a pioneer of the eccentric walk, just think of what he gave us with Goofy in “Moving Day”

One approach Dick talked about was to create your contact positions for the walk, which could be fairly normal, but then you create a passing position as THE INTERESTING BREAKDOWN, where you pose your character in an unexpected way.
This is a useful trick to avoid Point A to Point B morphing results in your animation and can be used in all sorts of situations, not just walks. It might just be a subtle tilt on the breakdown to create a bit of overlap.
After we (Andreas, Dietmar, Holger and Michael) had been at the studio a few months Dick took us out to dinner at a Greek restaurant in Camden. He probably went there often, because the owner made a big fuss when we arrived. It was the first time that I drank real champagne. Among the things that Dick told us there was a story about an epiphany he once had that made him understand more about walks. It involved a guy he saw who was walking behind a wall so that he could just see his head. He instantly knew (or believed to know) that the guy was gay, just by observing that there was just very little up and down movement. He then shared a few theories about that...
but I'm getting sidetracked here. The reason I just remembered this dinner was that a few times he would jump up in the middle of the restaurant and demonstrate things he was talking about. One time he posed himself into a contact position, jump forward into the next contact position and then jump backward a bit to show us THE INTERESTING BREAKDOWN. Totally oblivious to people at other tables. On the way home I remember that he was walking behind me, imitating the way I walked to demonstrate to my friends this method of analysis.
The next day Barbara McCormack and John Leatherbarrow told us that the dinner had been a rare privilege. John also confided that Dick had predicted months ago that all four of us would be animating before long. Soon after we were promoted to animators.

UPDATE: crowd on Alex's Zigzag down-shot by Gary Dunn (Thanks Garrett!)

Thursday, January 3, 2008

First Thief scenes

After the pan (Dec.13 post) the camera jumps in closer for this scene revealing the Thief. Paul Dilworth mentioned earlier that while he didn't paint the long pan BG for the previous scene he probably painted the BGs for these closer scenes, but I just checked with him and he said: "I think those bgs were all Errol's. They have that watercoloury effect and odd colour juxtapositions which looks great on film."
Paul will be doing a guest post soon and he might have some photos of his BGs.
Drawing the Thief required less emphasis on 3 dimensional construction than a Disney character for example. Instead it was more important to maintain a certain iconic graphic look (an exception would be Mickey Mouse's ears that are constantly cheated to maintain the iconic look). In that way he is closer to a Looney Tunes character. Dick would often say: this doesn't look like him, rather then he is off model. There were no modelsheets for him, sometimes for an extreme angle Dick would make the design up as needed. There were a few rules, though. If you watch this scene in the film you can clearly see how the overlap on the ears had to be approached. Instead of changing the shape of the ears, bending them towards a reversal, you would just rotate the ears a bit up and down.
He has no eyebrows, instead we used the zigzag pattern on his hat to support simple expressions. For a frown for example you would first pose him with his head tilted down using the reversal of the hat edge to define the top part of the eye. Then you would start to draw the zigzag pattern from the middle out starting with a V shape.

You would also be careful with the areas at the outer corner of the eyes where the ears connect, avoiding tangents. In the first drawing I got it wrong, if you watch how the lines of the screen right eye and ear connect.
The flies over his head followed him with a 16 frame delay, so they would hover over the space that his head occupied 16 frames earlier. This created nice overlap when he was moving.
Often the proportions of the Thief and his size in relation to his environment changed from scene to scene and sometimes even within the same scene. This would be a major concern in other studios, but Dick while aware of it said that it didn't bother him as long as it wasn't noticable.
I believe all these scenes introducing the Thief up to when he walks up the stairs to the Cobbler's workshop (not the ones with the Nanny, see Andreas' Dec.10 post) were done during the time between Roger Rabbit and the 90-92 Thief period.

The RR deal had allowed Dick to close down his studio in Soho. This included paying considerable amounts of severance pay to long time employees, which had never been an option before. Because of his reputation Dick had been able to demand payment up front from his commercial clients, which is very unusual. However as he was pumping money into the Thief, incoming funds were used up immediately. The studio always needed to keep rolling and bring in new projects to cover the current expenses.

He moved his operation to Camden where he had bought a small building to house his personal production, while the RR operation rented lots of space in an office building close by, called the Forum. After RR the studio shrank down to a small group: Dick himself, Roy Naisbitt, Neil Boyle, Raymond Guillaumet and John Leatherbarrow. With the financial situation in limbo they plowed ahead, for the first time able to concentrate on the Thief full time. They did only one commercial for Air Canada to help pay the bills and a short title bit for the “I Framed Roger Rabbit” documentary.

At the Oscars after accepting his Oscar for RR Dick was approached by Producer Jake Eberts (Ghandi, The Mission), who expressed interest in becoming involved. He eventually engineered the deal with Warners.
Ken Harris had probably animated a rough version of these Thief scenes and I would guess that they were redone by Dick, assisted by Neil. Neil also animated the non-character bits like the boots in this scene:

By the time I joined the studio in March 1990 Neil had started to animate his own scenes , but this scene was in rushes a few times and I remember admiring the animation on the boots. For me they made this scene and created a nice connection with the BG. Also very nice interaction with the ears. These quiet Thief scenes juxtaposed against the wild stuff with the Nanny feel nicely underplayed.
One thing I like about a lot of the scenes in this film is that they are done with good taste.

In this scene Dick's drawings suggest that the Thief might have a huge behind or maybe it's all the stuff under his coat that he has stolen. In later scenes we can see that he has a very thin body.
Some people feel that the Thief is a self caricature of Dick. He told me that he designed him as a caricature of Ken Harris, without telling him. I think both are true.



UPDATE:
The last 2 scenes were entirely animated by Neil. See Jan. 30 post.

Thursday, December 13, 2007

Roy Naisbitt, John Leatherbarrow and Paul Dilworth (new update from Paul)

(I could use some help here. I had hoped that when clicking on the image it would show up really big in the browser, so that you can scroll through it. If anybody knows what I'm doing wrong please let me know. Maybe it's just too long, for now I'll post front and end of the pan as a workaround)Here I did a little Hans Bacher style stitching job (what happened to your blogs Hans?) on this pan scene that precedes the first scene with the Thief.

This was the first scene of the Thief I saw on film. I had seen bits and pieces in several documentaries on VHS before. The day Dietmar and I were hired Dick gave us the tour of his little studio in Camden. It was a few months before he rented additional space in the Forum, where they had worked on Roger Rabbit. On the ground floor was the camera room and he asked John Leatherbarrow to show us what he had on the moviola. I was very impressed. The scene seemed to be glowing, especially the water fountain.

The Cobbler in this scene had been painted before the model was updated, apparently it didn't bother Dick in this case. At the end of the scene the camera zooms closer to the wall behind which the Thief will appear in the following shot. All we see are the flies that always follow him everywhere, because he has never had a bath and smells bad.

I think this BG is by Paul Dilworth. I always liked his stuff, very close to Errol's style.
Dick told us the story how he hired Paul. Apparently Paul was walking door to door in Dick's neighborhood offering to make paintings of people's homes. When Dick saw his work he asked him if he would like to paint BGs on his film. I think he liked discovering talent that way.

Here is a story by Michael Sporn about how Dick discovered voice actor Paul Matthews, while working on Raggedy Ann and Andy: (By the way there are some similarities between Andy's design and the Cobbler. I kind of remember somebody pointing out before that the Cobbler was conceived during that period.)

“Dick was in and out often recording and editing the voice track. A lot of time was spent in the rehearsal studios in the Broadway/theatrical of town. (That was about three blocks away from the studio.) In an elevator ride up to the rehearsal space, Dick overheard a large black man in the elevator. I believe he was a delivery guy, maybe a messenger. Dick popped up in a flash. He immediately asked the guy if he had ever done any acting. No? Well, Dick hired him on the spot to be the voice of the leader of the One Eyes. His voice was incredibly deep and dark. Within the week, Dick had rerecorded the lines. (Another actor had done him in England, and Dick was looking for something better.)”

I also like the story about how Dick convinced a bunch of Irish guys to record for the Brigands sequence. He invited them to the studio, made sure they had plenty to drink and had them read the script. He kept the tape rolling as they got more and more drunk. Eventually they started fighting, he got it all on tape and used it in the film.

Returning to the pan scene... you can't see it here but there are 3 levels of BG art moving at different speeds to create a multiplane effect. The room with the cobbler, the walls of the courtyard and the fountain at the end. The levels were actually right on top of each other, just seperated by speed, not like the Disney multiplane camera, but very effective.

There was no layout department, or rather the layout department was a one man operation: Roy Naisbitt. In other studios you also had a scene planning department which worked out camera moves. On the Thief that was all Roy for the most part. Sometimes the animators could do their own layout, zoom and pan under Roy's and Dick's supervision. Here I think Roy did the layout drawing and Paul the watercolor work. Roy told me one of his secrets when designing pan moves. Make sure that the speed is never even. At the bottom of the artwork he would have pencil calibration marks. This is when the BG has bottom pegs and the animation top pegs. Dick loves top pegs. So Roy would spread out the pan layout on his long layout desk and block out the pan maybe on 8s or 16s, very lightly, constantly erasing, changing the spacing. Only when he was happy with that would he draw in the inbetween marks. For the multiplane effect you would only need to xerox these calibration marks up or down.

I remember Roy telling me about how fascinated he was by what he was sometimes observing through the window while driving on the underground train. Shapes zipping by would move up and down, weaving in a s-curvy way. He decided to use that when designing pan backgrounds.
In this BG you can see how he avoids parallel horizontal lines. That makes this very fast pan work really nicely even though there is no motion blur painted in, as it was in Disney movies. Everything is always in focus in this film, just watch the War Machine sequence, no depth of field either.
Roy gave each scene it's unique layout. He really nailed the 2 dimensional, persian look. Floors in perfect downview and parralel perspective, beautiful shapes.

When I grabbed the frames for this I made sure to have a bit of overlap where I wanted to stitch the images. In these areas I noticed differences in exposure, in brightness. That reminded me of the camera tricks that John Leatherbarrow brought to the table. After gaining a lot of experience with mattes on Roger Rabbit. Dick and John decided to use mattes on the Thief in a way that went far beyond the usual F/X like fire and lightning. Making use of John's computerized motion control camera they used mattes on BG elements to expose parts of the BGs differently. They would do multiple camera runs just for that. I think they even used colored lights in the different runs, changing the appearance of the BG sometimes dramatically. That way they could make you forget that you're actually looking at a piece of artwork. It just becomes a world. This effect shows up the most on film projected on a big screen. On a TV even a DVD doesn't show it. On the big screen some of the stuff was just incredibly beautiful.
In this scene I'm pretty sure that John changed exposure as the pan moves from the shadow into the bright sunlight and again towards the end of the pan and at the beginning he might have used blue light on the outside wall and normal light for the inside room with the cobbler.


I think Neil animated the water and flies. All this probably in late 1989, since I saw it in January 1990.

update:

during the 90-92 period there were 2 other camera men on John's team, Allen Duck and Brian Riley. I wouldn't really know who would have done the actual camera work on any scene, but John was overseeing everything. They worked in shifts by the way to be able to deal with the growing footage that came their way.

One time I had worked out a fairly complicated camera by-pack for a scene I had animated on, something I couldn't do on the video line tester. I asked John if I could check if it worked before it would be shown in front of everybody in rushes. He told me there was no time and that he didn't have much sympathy for animators always wanting to make sure that things worked. He said it in a much nicer way since he is a friendly guy, but he pointed out that the camera team was in that scary spot every morning. They worked all day and night and would not know if they made a shooting mistake or chose the wrong exposure or whatever until rushes were shown.

new update from Paul Dilworth:
I didn't do the long panning bg. It was an Errol le Cain bg. I did some close ups of it I think.

Friday, November 30, 2007

The opening scene

The original opening scene of the film was never finished, although an enormous amount of work had been done on it. Dick's idea was to have all the credits at the beginning of the movie, while a narrator would foreshadow the events of the story in form of a prophesy. The original narration was done by Sir Felix Aylmer. As a temp soundtrack for this part Dick used "Fantasia on a Theme of Thomas Tallis" by Ralph Vaughan Williams. I always was moved by the opening while this music was used. I don't remember if it was impossible or just too expensive to get the rights, but at some point he commissioned somebody to write a similar theme for the final soundtrack. The scene was very long. In the center of the black screen a crystal ball with the narrator's hand moving around it would slowly get bigger and bigger, from a tiny speck right up to a close up, while the credits are shown. Initially it is just a dot, but as we get closer we see things in the ball that reflect the events of the narration. The animation of the hands was never finished,but in 1990 Alyson Hamilton and Dave Byers-Browns started to work on the animation inside the ball. Alyson worked on the moving sand dunes and David animated some twirling round shapes, like little bubbles. (For them this F/X work was a temporary departure from major acting scenes. Alyson animated mostly the Nanny and Yumyum and Dave did a lot of Zigzag.) I hope to get some help identifying the other artists that animated the clouds etc.
John Cousen was supervising the F/x team: Jane Smethurst, Graham Bebbington, Lynette Charters. I would guess that some of them worked on this.
Simon Maddocks spent the majority of the time he worked on the film animating the part of the opening shot where the camera is craning around the Golden City. He achieved this without a computer, just hand drawn perspective construction on every frame.
After going through trace and paint the cels for this animated crane shot were rendered, most likely by the brilliant rendering artist Dee Morgan. Dick wanted the animated elements of some shots to match the look of the background art. Another example of Dee's art can be seen in the scenes with the roses, that Yumyum re-arranges.

John Leatherbarrow shot a test of the whole scene, without the hands, just the crystal ball, to see if the huge camera zoom could be achieved. 5 or 6 pieces of take-over artwork, a slow exponential zoom, and some carefully lined up optical dissolves to hide the joins.
Roy Naisbitt might have been involved plotting all this out. There was another spectacular shot in the film that used this technique, we'll get to that later. It was called “Mouth to Mountain”. (We had names for our scenes instead of referring to them by sequence and scene number, a fact that caused considerable problems when the completion bond company tried to assess the film because they didn't know how to put it into their computer. )

Dick wanted to get all this work out of the way early as he was concerned that later in the game production pressure wouldn't allow him to spend all these resources on this one scene.
His plan towards the end of production in 1992 was to animate the hands himself (perhaps doing a drawing every 16 frames), entrusting breakdowns and inbetweens to another artist.
He did some color storyboards with the hands and maybe a few animation poses before production was stopped.

Dietmar found these inspirational sketches:


Apr.4, 2008 UPDATE:
Simon Maddocks just sent this: "...Mark Naisbitt did some of the detailing work (like bricks etc.) towards the end and Dee Morgan began rendering the drawings in the latter weeks. The final drawings were laser xeroxed onto yellow paper for rendering with frosted cell work overlays for the detail such as bricks and enhanced gold minarettes etc."
Simon will write about this scene in more detail soon.