Wednesday, March 21, 2012
Assorted Artwork
Thursday, May 6, 2010
Roy's birthday
The drawing size is 25x12".Happy Birtday Roy! You are awesome.
Thursday, September 18, 2008
Thief climbs up Witch Mountain, Part 4
seq.10.3/sc.2x, 26-02 feet, I worked on it May 13 - 31, 1991
Here is a rough sketch Dick did for this scene while he was explaining to me what he wanted. Most of this scene was based on Ken's work, but Dick asked me to add some business with the Thief feeling dizzy after getting up and almost falling off. Dick wanted to know the German translation for the word "dizzy". I wrote it down for him in the top right corner: "schwindelig".
I also did the BG layout drawing, referencing an Errol BG for 10.3/5x (see below), the hand just at a slightly different angle. I think Margaret Grieve animated the palm leaves moving in the wind. On this scene and on the scenes that followed Hilary Denny, who assisted me on this sequence animated the flies. I was really happy about this as it allowed me to start on another scene instead of going back in to work on flies. Up to that point I had not only animated flies for my own scenes, but also for a lot of Dick's scenes. I think Hilary adopted my color coded method (see Sept. 5 post). Dick and Neil used another approach when they animated flies. They did them all at once in graphite and they didn't worry too much about following through on the individual flies as long as the overall shape was moving properly. We all used the tip of the heart shape to help with the direction they were flying in.seq.10.3/sc.3x, 4-05 feet, I worked on this June 1 and 3, 1991
These were pretty much just 3 keys with lots of inbetweens. Apparently I did the layout, too. I probably just xeroxed the Ruby Idol from another scene.
I'm not sure about the scene number for this one. I think I did a drawing of the Thief for a held cel.In connection with this sequence I have s.th. from an earlier post:
"Roy later told me about times when Ken Harris was about to arrive for his seasonal stay in London and having been busy on commercials Dick sometimes had not prepared any work for him. In a hurry they would whip out BG and character layouts for the Thief character. Dick would just say "Let's make him climb up the mountain..." and that would keep Ken busy for a while." (see also this LINK)
seq.10.3/sc5x Redo 23-10 feet

This scene was considered a redo which meant that the footage could not be counted towards our weekly studio quota as it had been counted already. This reminds me of our production coordinator Ian Cook and how he would come by every week and ask "What is your footage?". This might only mean s.th. to my former colleagues, but the way he said this every week was funny. Ian has a very dry sense of humor. Dick had done this scene years earlier working over Ken's roughs and it had been painted and filmed, but now Dick wanted wind moving through the coat. So I took his drawings and animated the coat as overlays that were carefully matched to the existing cels.
Monday, September 15, 2008
Thief climbs up Witch Mountain, Part 3
This drawing is from scene 5x:
TB means trace back. His feet in this case did not move, for a while at least. I couldn't put them on a held cel because his leg had to move, so for the linetest I roughly traced them for each drawing from drawing 143, probably in green. TB 143 told the tracer to trace back the foot for each cel to drawing 143, but he had to do it with much more care. Later in the scene there were indications drawn in red pencil: Match BG. Parts of the Thief were going behind the rock in shape of a thumb. Here the tracer had to first trace himself a master match line from the final background and then trace a self ink line in the color of the coat on each cel, "matching" it to the BG. The color red was always reserved for this, so that T&P would know right away what to do.
There were a lot of rules like this. Over the years Dick had streamlined the processes used in his studio to ensure good product.
This drawing appears to be an inbetween by the way. Keys had the drawing number circled and usually a chart on them. Looking at this drawing reminds me of s.th. Dick once said about the Thief style. Animation drawings and linetests often look best in the rough stage and sometimes lose a bit of appeal at every stage until they reach final color, while the Thief scenes tended to look best once they were painted. Maybe some of that's due to the 2 dimensional style. The Thief's coat also reads much better as a shape once it's painted. Dick often would shade in the coat on the animation drawings to aid a better read of shape as opposed to lines.
In an earlier post there is an image comparison illustrating the evolution from rough to final. The example is a bit extreme because in many scenes Ken's version was closer to what ended up on screen, but it shows the general trend of scenes improving in final. Click LINK
Tuesday, August 26, 2008
The other cover and...
This is the cover for VHS copies of the documentary that has been mentioned often in earlier posts. They were sent out to promote the studio and the Thief.
Saturday, August 23, 2008
The other glorious brochure - part 2
So here is the other half of last weeks blog - pages 10-18. Little note of interest: As Holger posted in his comment to last weeks blog, there is also a coversheet with the title "The Thief and the Cobbler". And as you see here just below, that title was not so skillfully taped over with the words "Once" inside the brochure.








Tuesday, August 12, 2008
The other glorious Brochure - Part 1
Dick had a few leftover brochures in Royal Colledge Street 138 and recognising a true fan of his work, it wasn't hard to persuade him to let me have one.
Front and back are covered by an extra clear sheet of cel and between those are 18 pages in luxurious A 3 color print with photos, credits and stills.
The first 9 pages are presented this week, with the last 9 pages to follow in 7 days. Enjoy!








Sunday, July 6, 2008
The high-gloss folder


Sunday, June 15, 2008
Guest Blogger: Monika Kremer - Paint and Trace
It is really unbelievable, how much has changed since we worked on the thief.I didn’t belong to the animaton crew, I worked as a painter in the paint and trace department.
It was my first and only experience at working on an animated movie.
I became interested in the film, because my husband Dietmar was one of the animators. Lacking the talent to draw or animate, but fascinated by the look and story, I applied for Paint and Trace and got the chance to work on the Thief. Thanks a lot to Maggie Brown, the head of Paint and Trace - it was an experience I will never forget.
In 1990 it was impossible for me to imagine that 15 years later it would need only a couple of people and some computer to do – not only our work, but the work of the camera department, too. We were about 20 painters and up to 15 tracers - and I always thought, we needed more. But soon the space that we had rented for the Paint and Trace department was filled to the last place with people and free-lancing painters were employed, too.
The tracers worked with special tracer pens. They traced the pencil drawings, which came from the animaton department, with their pens and in different colours onto the cels. For this they needed a lot of skill. I wasn’t able to do that at all and so I had the biggest respect for our tracers. Some very complicated drawings took over an hour to trace.
Nearly every drawing was traced; only bits from the war machine were photocopied. The brigands were animated on frosted cels with special pens by the animators. These cels were called “frosted” because they looked like a window covered in ice. This enabled the animators to draw straight onto them and a special spray was used afterwards to make the cels transparent and then being painted on the backside as usual.
We painters worked with several different sized brushes, depending of the size of the area that needed painting. We used uncounted litres of paint not to forget the many white cotton gloves to prevent fingerprints on the cels. I still left a lot on them.
With cels the size of up to 60 x 30 cm, it felt like painting walls at times. And if there were special effects like lights in a scene, there had to be a black matte and a counter-matte for every single cel where an effect was to be created in the camera department.
Just to give an example, Zig Zag’s rings had already fifteen colours. Today that is just a mouseclick, back then, every single ring needed to be painstakingly painted with brushes. Here is also a colour model of “Your average crowd scene”
And of course these colours were not all readymade available, most of them had to be mixed, some had to be adjusted to compensate for cel level jumps under the camera. This effect can still be witnessed in old TV animations. When a character was on a held cel and just an arm moved, this arm would be on a cel above the held character. And if you didn’t adjust the colour for the arm on the level above, that colour would look different, because the cels are never truly transparent.
Some paints weren’t easy to handle, The colour of the Thief’s robe on the inside had to be stirred very carefully, otherwise it dried with spots and stains. If that happened, the paint would have to be scratched off again and re-applied. Obviously, today’s computers save a lot of time and hassle here.
Sometimes it wasn’t easy to stay inside the trace lines. For example, there was a scene were the Thief had spiraly vines around the body and then makes them into springs on his feet, which were incredibly fuzzy to paint. No “Animate at 300% and reduce in compositing”. This I would have loved to paint only with a few mouseclicks.
Finally an example that was mentioned in an earlier blog, how the animators loved to add incredibly small details to their scenes. The "Stainless Steel Solingen" blades in the War Machine:



